Minor update 1.11.009
- Added encyclopedia in draft design. The data in it is relevant, but there is no beauty yet, it will be added in the next updates;
- Added profiles of the city, dynasty and country;
- Another update multilingual localization. You can view by selecting English (the rest is better not to touch, there is no translation);
- Different server updates that make all previous clients incompatible. It is necessary to update them. Sure to!
- Fixed various bugs;
- Changed the principle of “dragging”. Maps are now dragged when the left mouse button is pressed (LMB). Earlier it was pulling RMB. This is necessary to unify management for desktop and mobile applications. In the future, the principle will be followed: paint and varnish (tap) – action with an object, RMB (long tap) – opening of an encyclopedia window or profile about a given object.
Minor update 1.11.007
- Added tree of sciences. This is the primary implementation, it will develop and improve;
- Added pictures in the new building selection window. You will no longer see a sad valley with a sad river;
- Added multilingual localization (in these three words – three months of work);
- Partial English translation is done. It is better not to include other languages!
- Added micro attack informer. If on the flag of the city a red light caught fire – you were attacked!
- Fixed various bugs. And, apparently, added new 🙂
Minor update 1.11.006
- Added pictures of units, and the color of the ribbon now corresponds to their combat mission;
- The process of hiring units is now displayed on the city screen, similar to construction;
- Put things in order with the buildings: now it is possible to perform only one any action (building, rebuilding, demolishing, switching on, shutting down, training units);
- Fixed various bugs, incl. which got out in the previous version. Palace again befitting size !;
- Different things:
- For Android applications, the vertical orientation feature is disabled. You can rotate your device as you want – the game will always be in horizontal projection.
- merchants’ rounding is now always down. You do not have to shout, “Well, how so?”;
- The window for choosing a new building was made bigger. As you asked.
Minor update 1.11.005
- The fourth generation antimult is introduced into the (almost) industrial mode;
- Fixed visual bugs in the city. Mostly those where, due to the relative position of the houses, it was difficult or impossible to click on one of them;
- The name of the city is now changing in a separate window. The old name does not disappear when the window is opened;
- Some buttons now become inactive if the target action is impossible. For example, a building improvement button may become inactive if it has reached the highest possible level;
- The windows on the map behaved strangely: some were moving, some were not, and some were moving only for the company. We put order there;
- Produced the first series of client optimization. Improved performance will be more noticeable when playing in a browser or Android application;
- When acceleration can be done for free, the button turns blue.
Minor update 1.11.004
- The fourth generation antimult is put into action.
- The collection of statistics for the implementation of antimult-5 was launched. Its appearance is expected in the 1-2 quarter of 2019.
Minor update 1.11.003
- Added the ability to build rocket parts;
- Added assembly of a spacecraft (and other rockets) from parts;
- Added new pictures of buildings;
- Added new graphic elements of the city;
- The required sciences for some buildings have been changed, in particular, for the temple-monastery branch;
- The world profile window has been changed: the switch between all and near countries has become more noticeable; the button for applying to the country is now right in this window;
- Fixed various bugs.
Minor update 1.11.002
- Added new graphic elements;
- Improved individual windows;
- Fixed visual bugs;
- Added assembly components for missiles.
Minor update 1.11.001
- Trade offers are visible on 100 hexes. Now that’s for sure. (If you see a huge number of days, it means that the seller is in an undiscovered area, the real time will be less);
- The value of scientific knowledge gained by robbery is now different: (1) if robbed with superior science, the value of flasks increases by 20%; (2) if the science of the victim is from 50% to 100% of ours, then the value of the robbery is reduced by a similar percentage; (3) if the science of the victim is 50% or less, then the knowledge will not increase at all. ZERO!
- A lower threshold for the accumulation of scientific knowledge, in the amount of 300 flasks;
- When investing knowledge in science, the parameters of scientific specialization will always be used to calculate the 32-hour accumulation, even if the city has a different setting.