Minor update 1.06.007
(04.11.2018)
- Production of resources (profile specialization) 10 (it was 12);
- Resource production (non-core specialization) 3 (there were 4);
- Science (profile specialization) 20 (was 24);
- Science (basic specialization) 6 (it was 8);
- The prices of some sciences are changed;
- Reworked screens Science, Market. Yes, yes – they no longer slow down!
- The selected Market settings are now saved. If you put the filter on the tree – it will stand constantly until you change it manually. The same with the country’s market, if you choose it, it will always open by default;
- Improved mail;
- Fixed minor bugs, added new ones.
Minor update 1.06.006
(03.25.2018)
- We corrected viewing of mail that was previously broken;
- Personal mail and reports are now located in different folders;
- Added calculation and display of all variants of the optimal path;
- Added the ability to navigate around the map using clicks on the minimap.
- Some changes of the Great Rebalance are introduced:
- Science, the basic production of 40% (was 50%);
- The deposit of marble is 60% (it was 80%);
- The bauxite deposit is 20% (it was 100%);
- Sulfur deposit 50% (was 100%);
- Saltpetre deposit 20% (was 30%);
- The deposit of uranium is 10% (it was 100%).
- Fixed bugs;
- Added new graphic elements.
Minor update 1.06.005
(03/15/2018)
- Reconnaissance card. Now you can choose which particular unit will go into exploration;
- Number of merchants temporarily doubled. When entering the sea trade their number will be reduced to the usual level;
- When sending resources and caravans, a confirmation is now displayed on the map;
- When moving from city to city on the map screen, the warehouse of resources is now correctly displayed;
- The number of merchants is now shown with 2 decimal places;
- Updated mini-map view;
- Added some graphic elements of the game;
- Fixed a large number of errors, in particular incorrect data on money in the Encyclopedia.
Minor update 1.06.004
(12.03.2018)
- Hunters and riders can be used as scouts;
- Hunters and riders for reconnaissance require less, in proportion to the cost of the worker;
- First of all, riders will be sent to reconnaissance. In the second – the hunters. The third – workers;
- The radius of the reconnaissance becomes floating, it is equal to half the radius of the city view (the radius does not depend on the units);
- The price of science decreases depending on the number of dynasties that have already learned this science. Reduction can reach ~ 70%.
Minor update 1.06.003
(11.03.2018)
- Changed the principle of calculating the distance. Previously, it was calculated by the Pythagorean theorem, the number of hexes is now calculated;
- Increased the price of science, worth more than 2 million. flasks This is part of the Big Scientific Rebalance;
- Fixed some bugs in the Encyclopedia;
- Added separate graphic elements;
- Changed the principle of the production of newspapers;
- Fixed various bugs.
Minor update 1.06.002
(03/05/2018)
- Barbarians. If a player does not enter the game for more than 3 weeks, his dynasty turns into barbarians;
- Improved stability of the connection to the game server.
Minor update 1.06.001
(02.22.2018)
- Changed the tax collection formula. Now scientific money bonuses are added to the base value, not multiplied.
- Changed the value of scientific bonuses for money;
- Fixed some bugs.